From Prototype to Release
Built and shipped a complete 2D action title on Google Play.
Class: Systems Engineer
I build interactive 2D/3D experiences using Unity, focusing on gameplay systems, AR features, and practical application development.
I enjoy turning design ideas or production documents into working prototypes, implementing mechanics, refining logic, and improving user experience in existing Unity projects.
I’ve worked on AR visualization applications, gameplay systems, and mobile features, including physics-based interactions, UI improvements, and modular systems that integrate into larger apps.
Built and shipped a complete 2D action title on Google Play.
Custom Sonic fan game — models, mechanics, and level systems.
Server bundles -> Flutter app -> Unity engine runtime 3D spawn.
Integrating YOLOv8 and OpenCV with Unity AR Foundation.
Markerless AR routing through indoor spaces without relying on GPS.
Real-time multiplayer architecture, state sync, and matchmaking logic.
Always open to discussing new projects, creative ideas, or opportunities.