Kaja

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View My Work

Kaja

Class: Systems Engineer

LVL 04
HP (Coffee)
MP (Focus)

Core Skill Tree

Unity / C#
Multiplayer Netcode
Computer Vision / AR
Shader / GPU Opt.

About Me

GAME DEVELOPER

I build interactive 2D/3D experiences using Unity, focusing on gameplay systems, AR features, and practical application development.

I enjoy turning design ideas or production documents into working prototypes, implementing mechanics, refining logic, and improving user experience in existing Unity projects.

I’ve worked on AR visualization applications, gameplay systems, and mobile features, including physics-based interactions, UI improvements, and modular systems that integrate into larger apps.

What can I build

Unity C# C++ Python Flutter Android Firebase Blender Git GitHub VS Code
Unity C# C++ Python Flutter Android Firebase Blender Git GitHub VS Code

Real-World Applications

Terra
SuperBolter
ISRO
PlayShifu
Detect

Let's Connect

Always open to discussing new projects, creative ideas, or opportunities.

📧

Email

kajakutbudeen.ar@gmail.com

💼

LinkedIn

Let's network

💻

GitHub

Check my code

KAJA / PROJECTS / NO CODE ENGINE

Building
gameplay systems for an action platformer

From fixing bugs to improving gameplay systems. I worked on combat, enemies, VFX, UI, and controller support to help turn an existing prototype into a more polished and playable experience

ROLE Gameplay Programmer
TEAM Solo
SKILLS
UNITYC#GAMEPLAY SYSTEMSCOMBAT SYSTEMSLEVEL DESIGNBUG FIXINGVFX INTEGRATIONAI BEHAVIOURCONTROLLER SUPPORTUI IMPLEMENTATIONGAME TESTINGDEBUGGING

What I built

TECHNICAL TEAM
  • Implemented player combat systems including combo attacks, dash attacks and enemy interactions.
  • Integrated VFX and gameplay feedback for combat, abilities and environmental hazards.
  • Fixed and refined gameplay bugs related to combat flow, enemy behaviour and player abilities
  • Added and improved controller support and gameplay input handling.
  • Worked on UI and gameplay systems to improve player experience and game stability
  • Debugged and maintained an existing Unity action platformer codebase.

Feature breakdown

Player Mechanics

Built player mechanics and animation systems

Developed player movement, combat combos, spin dash abilities, animation integration, controller support and gameplay interactions for a responsive action-platformer experience

ENEMY AI

Implemented enemy behaviour and combat logic

Worked on enemy detection, attack behaviours, damage systems, combat timing, and player-enemy interactions to create engaging encounters.

LEVEL DESIGN

Managed the level design process

Managed level layouts, platform placement, enemy positioning checkpoints, and progression flow to support exploration and combat scenarios.